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- SILENT HUNTER 4 BEST SUBMARINE MANUAL
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If done right, bunch of ships explode, while you are already completely out of range of the escort. This means the aim solution isn't important, but proper timing and speed of enemy convoy has to be taken into account, or else the torpedoes will just spin around, hitting nothing. Plotting a course for an entire salvo of programmable torpedos.But its probably the most gratifying feeling in the whole series.
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It's a lenghty, complex process (best seen here ) that requires to do on a fly bunch of navigational math and then apply corrections to your calculations (preferably with some surface to draw on, beause the in-game tools aren't perfect), all while not getting detected and with a goal of hitting as many targets as possible with that single salvo. Doing entire aiming and arming procedure manually.
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One author who made mods of the latter two made them practically invincible and with either infinite ammo, or just a crapload of ordinance with this in mind, it's possible to use the Iowa to directly attack Tokyo Bay, or decimate the US Fleet at Midway with the Bismarck, potentially changing the course of history (in the former, Japan would be defeated more quickly, while in the latter, an Axis victory in the Pacific could potentially occur unless the United States were to accelerate development of the atomic bomb).
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Trying to pull it in English ports is near suicidal, since there are warships and air coverage, but places like Freetown are free game. Instead of chasing after random shipping somewhere on Atlantic, you can simply get to any given colonial port in Africa, to the point of getting inside of it and sinking all the ships there with single, perfectly aimed torpedo - or if you are particularly cocky, with the deck gun.It's usually far, far more effective weapon than torpedoes, not to mention ammo efficiency.
SILENT HUNTER 4 BEST SUBMARINE MANUAL